Photorealism
Thomas Schiffer
Content
Today computer graphics is able to produce images with an amazing degree of realism for various branches of industry (computer games, movies, ...).
This lecture discusses state-of-the-art techniques of photorealistic computer graphics and deals with the following questions:
- How does your favourite computer game create nice, good looking pictures?
- Which techniques are used to create highly realistic renderings in industry?
- What are ray tracing, radiosity and photon mapping?
- What are the foundations of state-of-the-art algorithms and what are their limitations?
Mondays, 11:00-12:30, CGV Seminar Room
Tuesdays, 11:00-12:30, CGV Seminar Room
Course Material
Access only from within TU Graz network (e.g. TUG-VPN)
- Introduction, 14.03.2011
- Advanced OpenGL, 15.03.2011
- Exercises and OpenGI, 21.03.2011
- Shadow Mapping, 22.03.2011
- Assignment 1 - Shadow Mapping, 28.03.2011
- Geometry and Displacement Mapping, 29.03.2011
- Assignment 1 - Shadow Mapping, 04.04.2011
- Specular Effects, 05.04.2011
- Ambient Occlusion, 11.04.2011
- Advanced Rasterization, Assignment 2 - Instant Grass, 12.04.2011
- Rendering Equation, 09.05.2011
- Light Matter Interactionn, 10.05.2011
- Basic Raytracing, 16.05.2011
- Acceleration Structures, 17.05.2011
- Capturing Reality, 23.05.2011
- Cameras, 24.05.2011
- Stochastic Ray Tracing, 30.05.2011
- Advanced Ray Tracing, 31.05.2011
- High Performance Graphics, 06.06.2011
- Interactive Ray Tracing, 07.06.2011
Assignments
Sources and other data are provided via SVN (Material/ directory). Further problems can be discussed in the
newsgroup of the lecture: tu-graz.lv.photorealism.
- Assignment 1 - Shadow Mapping due to 26.04.2011
- Assignment 2 - Instant Grass due to 17.05.2011
- Assignment 3 - Radiance Calculations due to 24.05.2011
- Assignment 4 - Interactive Ray Tracing due to 08.07.2011